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AI Insights · Timothy · October 2024

Top 5 Sandbox-like Games in Oceania: Q3 2024 Performance

Explore the trends and performance of the top sandbox-like games in Oceania during Q3 2024, with data insights from Sensor Tower.

Top 5 Sandbox-like Games in Oceania: Q3 2024 Performance

In the third quarter of 2024, the sandbox-like games category in Oceania saw some intriguing trends across the top five applications on a unified platform. Leveraging data from Sensor Tower, we delve into the weekly performance metrics of these popular games.

Roblox from Roblox Corporation showed a strong performance in terms of weekly revenue, ranging from $774K to a peak of $868K by the end of September. Weekly downloads fluctuated, starting at around 51.8K in early July, dipping mid-quarter, and climbing back to approximately 54.4K by the end of the period. The game maintained a robust user base, although weekly active users experienced a gradual decline from 2.2M to about 2M.

Melon: Sandbox, developed by Payge Ltd, exhibited a moderate revenue trend, peaking at $3K in the last week of September. Downloads started at 8.6K, saw a mid-quarter dip, and closed at around 6.8K. Active users showed a steady increase, ending the quarter with approximately 116K weekly active users.

One State RP: Grand city crime by ChillGaming demonstrated a significant rise in weekly revenue, starting with $164 in mid-July and reaching over $13.5K by the end of September. Downloads peaked in late July at 10.3K and settled at 3.4K by the end of the quarter. Active users increased from a modest 378 to approximately 5.4K.

Block Craft 3D: Building Games from Wildlife Studios saw relatively stable revenue, with figures fluctuating between $322 and $811. Downloads varied, peaking at 5.7K in early July and ending the quarter at 4.2K. Active user numbers remained consistent, hovering around 16K by late September.

Minecraft: Play with Friends by Mojang had a consistent revenue stream, starting at $77K and closing at $63K. Downloads decreased gradually from 4.3K to 3.6K. Active users were stable, maintaining around 332K throughout the quarter.

These insights highlight the dynamic nature of the sandbox-like games market in Oceania, with each game exhibiting unique trends in downloads, revenue, and active user engagement. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024